A nearly unblockable 2/2 for 2 is fantastic, and this even has the ability to make other creatures unblockable. It does die to a stiff breeze, but most spells that target will have killed this anyway, so I don’t see that as a huge drawback. This is great early as a clock, and great late as a way to get a ton of damage in out of nowhere. The only thing I don’t like is that it makes me keep track of which creatures are Spirits, even in games where that doesn’t seem like it is a relevant piece of information.
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