Image of Adventurous Impulse

rating: 2.0

I like this card, and will run one-two in any deck that has sufficient green sources (ideally nine or so). It smooths out your draws, makes your deck a little more consistent, and does so by reducing the odds of getting mana screwed (by getting lands) while not flooding you in the late game. My first impulse is to have 14+ creatures, though you could get adventurous and run a few less if you feel lucky.

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