Giving a creature more toughness isn’t very exciting, so I’m going to try my best to avoid playing this. It doesn’t do enough, and is exactly the kind of card I don’t want to play to trigger historic. Cramming your deck full of these to make your 1/1 scry or your 4/2 deal 2 is how you lose games, and is why I’m not advocating for going ham on the mechanic. I like the cards that are good, but don’t want to play bad enablers for mediocre payoffs.
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