Image of Chance For Glory

rating: 0.0

This card isn’t a stone zero, but I like doing that for effect. There’s power here, but I’m not sure how often this wins you a game you weren’t otherwise winning. It is nice if you can jam a ton of 3/1 and 4/2 mentor creatures, then save them plus set up a lethal alpha strike the next turn. I’m just suspicious of such a narrow card, as it’s literally uncastable if you aren’t planning on winning, which limits its effectiveness dramatically. It’s not a combat trick and you have to be sure that the game will conclude to put it on the stack. The real chance for glory is playing this when you need to topdeck on the extra turn, ideally as the last card in your hand so the opponent knows.

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