Dawn of Hope reminds me a little of Mastery of the Unseen, though I suspect it’s not insanely broken like Mastery was. This gives you lifelink chumpers that keep you alive, and you get to draw extra cards whenever theSoldiers go into combat, which helps you hit land drops and make more Soldiers. It’s a self-fueling engine, and will win any long game easily, while still having an impact as early as the midgame. You can lose fast games with this in play, but whenever it’s on the other side of the board, you will feel the crushing grip of inevitability approaching (Mr. Anderson).
I agree Our site saves small pieces of text information (cookies) on your device in order to deliver better content and for statistical purposes. You can disable the usage of cookies by changing the settings of your browser. By browsing our website without changing the browser settings you grant us permission to store that information on your device.