Dreamcaller Siren doesn’t need other Pirates to be a potent threat, as a 3/3 flyer with flash is a fantastic deal for 4 mana. Being unable to block ground creatures does make Dreamcaller Siren less likely to completely snap off the opponent, though it’s still nice to play this end of turn and start smashing. Once you factor in the huge combat swing when you do have Pirates, this goes from an efficient beater to a game-changer, and a card I’d certainly call a dream.
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