This is an aggressive rating, but it’s for a reason. I do think it’s possible that this fits into an aggro deck, but it seems horrendous to me. Compare this to Wanted Scoundrels, for example. A land is a little better than 2 Treasures early, but the main difference is that they get the land when you play this, not many turns later when it dies. Playing this on turn 1 seems like an easy way to lose the game, as the opponent just plays a 3/2 on turn 2 and trades, or a 4/4 on turn 3 or 4. Where it might be good is on turn 3 or 4, alongside another drop, but that seems too situational to count on. Maybe this will grow on me as the format goes on, but my initial impression is that this is quite bad
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