I like this card quite a bit. It is a 1/1 flyer for 1, which I always warn is overplayed, but being able to protect you or a creature you control later in the game more than justifies its inclusion. There are matchups where I’d side this out, as you do want the ability to be useful in order to make the cut, but I’d be happy maindecking it (especially in a raid-focused deck).
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