I have to admit, I’m curious about this card. It’s a mediocre way to save a creature, as you have to re-cast it (though that does re-trigger enter-the-battlefield abilities). But it not only is a 2-for-1 when it works—you can effectively cycle it by just firing it off. I think that adds up to enough value that you should almost always play it, and I can see moving up the rating after playing with it a few times.
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