I’m a big fan of colorbent Snapcaster Mage (though all the pet names I’ve heard suggested have been heinous). Late in the game, this is going to give you something good unless your opponent’s deck is a strange one, and even casting a bounce spell or combat trick is neat (much less an actual removal spell). This is also good to just run out on turn 2, and unless you know that your opponent has a ton of awesome spells, I’d recommend just playing this early and applying pressure. 2-drops that are good at any point in the game are awesome, and it’s not hard to see why Daredevil is so good.
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