Image of Enter the Unknown

rating: 1.5

Despite it being tempting to turbo something out while getting lands or +1/+1 counters for your trouble, it’s hard for this to work out perfectly. You need to draw it early, have a cheap creature, and lands to play, while also needing expensive cards to ramp to. Given that explore ends up getting you a card less than half the time, I’m not excited about this.

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