There’s a lot going on here. It deals 1, so it triggers enrage, and you can even put it on the opponent’s creatures if you want to ping them. It also offers a lot of power and trample, so if you can slap it on an evasive creature you can deal a ton of damage. Ultimately, you will want to play this with 2-toughness flyers, creatures tough enough to live through a combat, and against opponents with 1-toughness creatures to pick off. This card is neat, but very cuttable, because of how much help it needs to be good. Where you shouldn’t play it is in a deck with a bunch of 2/2s and 3/3s, because that’s just asking to get 2-for-1’d.
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